OpenFront Wiki & Strategy Guide
Verified mechanics and decision guides for OpenFront
Unofficial fan resource — not affiliated with OpenFront Inc. Every number on this site comes from the official game build, the Steam page or an official announcement.
- 2026-09-17
- Steam Early Access announced
- ~200k
- Daily players (official claim)
- 123
- Maps in the live map list
- Free
- Browser version stays free




Screenshots come from the official Steam store page for OpenFront and remain the property of OpenFront Inc; shown for reference only.
What is OpenFront?
OpenFront is a massively multiplayer real-time strategy battle royale: hundreds of human players (plus AI nations and bots) fight for territory on one shared map. You expand tile by tile, build an economy with cities, factories and ports, negotiate and betray alliances, and escalate to nuclear weapons in the late game. It runs free in the browser at openfront.io and is open source (openfrontio/OpenFrontIO on GitHub).
Steam Early Access was announced for 17 September 2026, with cross-play against the browser build and a browser version that stays free. This wiki tracks mechanics as they exist in the live build — start with the wiki hub for definitions, or the beginner guide if you are playing your first match.
The core loop
- Spawn and claim land — pick a start position during the spawn phase, then expand into neutral territory. Fresh spawns get a short immunity window (5 seconds by default).
- Convert land into growth — more tiles raise your maximum army; cities raise it further and unlock more income options.
- Build an economy — cities, factories and ports produce gold; ports and factories feed trade ships and trains that travel through other players' territory.
- Turn gold into structures or weapons — troops grow continuously toward your maximum, so gold is usually spent on buildings, not bought troops.
- Attack where the math is good — the attack ratio you send decides how fast a border moves and how many troops you burn; see attack ratio.
- Survive the endgame — alliances break, missiles and MIRVs appear, and matches are decided by territory control.
OpenFront at a glance
| Field | Details |
|---|---|
| Developer / Publisher | OpenFront Inc (developer: OpenFront Inc, Evan Pellegrini) |
| Platforms | Browser (free, openfront.io) · Steam (Windows / macOS / Linux), Early Access announced for 17 Sep 2026 |
| Genre | Massively multiplayer RTS / territory battle royale |
| Players per match | Hundreds of humans plus AI nations and bots on one map |
| Core systems | Territory, troop growth, gold economy, buildings, trade, naval, diplomacy, nuclear weapons |
| Modes | Public and private lobbies, single-player, team modes, ranked 1v1 and 2v2 |
| Source of truth | Official game build constants + official Steam announcements |
Modes & progression
OpenFront is match-based: nothing carries between matches except your skill and your account cosmetics. The modes that matter most for strategy are:
- Free For All (public) — hundreds of players, temporary alliances of convenience, highest variance. How to win in FFA
- Team games — shared objectives and shared borders; spawn placement and role division decide most games. Team strategy
- Ranked 1v1 / 2v2 — part of the v0.33 line; smaller maps and much tighter margins. Land combat fundamentals
- Custom and private lobbies — bots, difficulty, instant build, infinite gold/troops and optional timers change the value of every building.
Why this wiki is verified-first
Strategy sites age badly when they guess. Everything here is written from one of three source types, and the volatile parts carry a date:
- Official game build — costs, timers, growth formulas and keybinds are read from the open-source game itself, then re-checked when a new version lands.
- Official store and announcements — release, platforms, cross-play and player-count claims come from Steam or official community posts.
- Community heuristics are labelled — rules of thumb that circulate in Discord and Reddit (like the 42% growth rule) are marked as community-derived, never as official design.
Jump into the wiki
These six pages cover the whole decision surface of a match:
Beginner Guide
Spawn, expand, build and survive your first match.
Read guideGuideAttack Ratio
How much to send, and why the answer changes.
Read guideGuideBuildings
What every structure costs, does and enables.
Read guideGuideTroop Growth
Maximum army, growth rate and the community's 42% rule.
Read guideGuideMaps
Map reference: the live map list and how to read it.
Read guideGuideHotkeys
Default keybinds for every build and attack action.
Read guideFAQ
Common questions about this topic.
What is OpenFront?
A free-to-play, massively multiplayer real-time strategy battle royale. Hundreds of players fight for territory on one shared map, using an economy of cities, ports and factories, alliances, and late-game nuclear weapons.
Is OpenFront free?
Yes. The browser version at openfront.io is free and the developers have stated it stays free. Paid Steam supporter editions were announced alongside Early Access; cosmetics only, no pay-to-win.
When does OpenFront release on Steam?
Early Access was announced for 17 September 2026, with cross-play against the browser version. Treat dates as time-sensitive and check the official store page.
How many players are in one match?
Matches are designed for hundreds of players on a single map, with AI nations and bots filling the lobby in smaller or private games.
Where should a new player start?
Read the beginner guide first, then the attack ratio and troop growth pages — those two mechanics decide most early fights.
Does this site use the game's own numbers?
Yes. Costs, timers, growth formulas and keybinds are read from the official open-source build and date-stamped; community rules of thumb are labelled as such.
